As a versatile programmer, I thrive on embracing diverse challenges and expanding my skill set across various domains. With a solid foundation of programming knowledge, I seamlessly transition into different roles.

My experience spans a wide range of projects, showcasing my adaptability and proficiency on multiple platforms. Notable accomplishments include developing games and interactive experiences using Unity and Unreal Engine, including a standalone release on the Steam and Google Play platforms. I've contributed to commercial projects for esteemed clients such as Tesla and Ahold Delhaize.

In addition to this, I've worked on released projects on entertainment platforms like Fortnite Creative Islands and Roblox Experiences, demonstrating my ability in dynamic and creative environments.

Experience

Unreal Engine & UE Fortnite Projects

Project Categories

Unity Projects
Other Engine Projects
Unreal Engine 5 + Fortnite.
6 weeks development time.
Gameplay Systems & QA programmer.
Unreal Engine 5 & Fortnite.
1,5 week development time.
Personal Project.
Roblox Luau + VS Rojo, Lune.
7 months development time.
Engine & Tools programmer.
an orange and blue triangle on a black background
an orange and blue triangle on a black background

All Projects

Unity C#.
6.5 months development time.
Gameplay & Networking programmer.
Unreal Engine 4.
4 weeks development time.
Gameplay & QA programmer.
Unreal Engine 4.
1 week development time.
Gameplay Systems programmer.
C# Data Oriented using
Unity DOTS.
8 months development time.
Tech lead & AI programmer.
C++ Object Oriented.
1 week development time.
Personal project.
Custom Built Engine C++.
4 weeks development time.
AI programmer.
Unity C#. PC & Mobile.
8 weeks of development time.
Gameplay Systems programmer.
Unity C#. PC & Mobile.
3 weeks development time.
Gameplay & AI programmer.
Unreal Engine 4.
3 weeks development time.
AI programmer.
Unreal Engine 4.
8 weeks development time.
Gameplay & QA programmer.