Active Safety VR

Unreal Engine 4.
4 weeks development time.
Gameplay & QA programmer.

This project is a workplace virtual reality simulation about the safety rules of working in a warehouse, specifically using end riders (USA) or center riders (NL), depending on your region.

This project is done for Ahold Delhaize, a Dutch multinational retail company. It is made explicitly for their warehouse safety training programs so that users can experience specific accident scenarios and then get explained in detail what went wrong and how to do it correctly.
The reason for using a virtual reality application is that the trainee can experience real-life scenarios without being at any physical or psychological risk. And it also reduces time and cost as, unlike an in-person training scenario, a trainee can run this simulation as many times as needed, and it requires only a tiny amount of space.

This project is now also publically being used by Ahold Delhaize at safety awareness weeks.

My responsibilities

What is Active Safety VR

My foremost priority was testing and bug fixing the USA version of the application. When that was stable, I expanded some existing scenarios with the client's requests.
Afterward, my focus switched to developing the localized version for the Netherlands, as specific scenarios had to be reworked entirely since the Dutch version of the application uses a different vehicle and ruleset inside the warehouse compared to the USA version.

Here is an overview of what I roughly was responsible for:
- Testing the entire USA version and then bugfix and polish.
- Expand scenarios using our accident system.
- Set up vehicle switching depending on localization.
- Make or rework scenarios to fit the Dutch warehouse ruleset.
- Replace localized voice lines to fit the Dutch version.
- 2 weeks of QA: Bug fixing and polishing plus finalizing release.