Age Of Heroes Fighting Tycoon
Unreal Engine 5 + Fortnite.
6 weeks development time.
Gameplay Systems & QA programmer.
With the release and rise of popularity of Fortnite's new Unreal Engine integration, named Unreal Engine for Fortnite. As a team in the company, we decided to make a game in it to see how well it would do. We got informed to make a close copy of the Super Hero Tycoon game the company owns on Roblox.
This is what we did, but we also added or removed things to make it more relevant for the Fortnite platform, like traversal methods with the rails or teleporters around the map. And animals that can be found.
What is Age Of Heroes Fighting Tycoon
My responsibilities
As the sole programmer assigned to this project, with a designer and two artists, I was in charge of researching the technical capabilities and developing the systems required to make all of the required functionality that I discussed with the designer. Since the programmer language required for adding custom features called Verse is still heavily early access, this sometimes means cutting features since the language wouldn't support it and then usually exchanging it for another feature that would make up for the loss.
This meant that throughout the development of the project, I basically created a collection of devices that can now also be re-used to make a multitude of tycoon games.
This is because all of the devices are made so designers or anyone on the team can change their settings and connections to other devices or props, like in typical game development projects.
I also implemented player-leaving clean-up mechanics that are required to keep the servers healthy while players leave and join. I also made sure to keep things performant with the usage of the Time Flow (concurrency) functionality of the coding language.
At the end of this project, I started to become more and more proficient in the special features of the Verse coding language, and with this, I am now able to make more versatile and better systems than at the start.